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Lara Croft:
Tomb Raider
A Film Review by James Berardinelli
It's not Casablanca, or even Die Hard, for that matter. But then no one
expected it to be. What Tomb Raider can claim is that it's the best
computer game-turned-motion picture to date. A backhanded compliment? To be
sure, but at least the experience of sitting in a theater watching this movie
doesn't create a longing for the interactivity of actually playing the game.
Unlike nearly every other Hollywood product based on a computer/video game,
Tomb Raider seems more like the summer blockbuster that it strives to be
than a 90-minute big-screen commercial. (Then again, when it comes to product
placement, you can't get any more obvious.)
To date, this small genre has met with disappointing box office returns and
an even less enthusiastic critical response. Only Mortal Kombat has been
well enough received to rate a sequel. Other
entries, such as Super Mario Brothers
and Wing Commander, have earned
the ire of fans and non-aficionados alike for their laughable scripts, plastic
characters, and dull action sequences. The intent with Tomb Raider is to
change all of that - and, if not to make the computer game-turned-motion picture
respectable, at least to make it profitable. It seems likely to achieve a little
of both.
For what it is, Tomb Raider does a good job. It's like Indiana Jones
meets James Bond with a female protagonist and most of the plot siphoned off.
When you consider that Bond movies are not exactly known for their writing, this
puts Lara Croft's first cinematic endeavor in perspective. Don't think too hard
about the story - it simply won't stand up. Focus instead upon the action
pieces, which are all expertly produced. (Although a slightly less hyperactive
camera would have been appreciated - are all of those lightning-fast cuts really
necessary?) Tomb Raider moves at a fast clip, and represents top notch
eye candy. Of all this summer's mindless blockbusters, this is arguably the most
fun - it's certainly a cut above The Mummy
Returns.
It doesn't take a film critic to ascertain why Tomb Raider works. Her
name is Angelina Jolie, and she imbues her character with a third dimension that
didn't exist on the written page, where Lara Croft is all height and width with
no depth. Jolie does a lot with her stares and her body language. And it's an
impressive body, to be sure - hard and soft, in all the right places. Sometimes
as light as a panther, sometimes as violent as a force of nature, Jolie's Lara
jumps, whirls, leaps, dodges, and shoots. She's action and sex appeal blended
and personified. We even feel for Lara at times - a sure sign that the character
has managed to attain a semblance of life. She certainly has as much vitality as
Batman or any of the X-Men. Lara Croft may hail from a video game, but her first
movie is all comic book in style and approach.
The story sounds like re-cycled "Dr. Who" ("The Key to Time", for anyone who
cares). A fabled artifact called the Triangle of Light has been broken into two
pieces. Now, as the nine planets are about to align for the first time in 5000
years, a secret society of Illuminati are trying to find these two hidden pieces
and bring them together. If they succeed, they will have control over time. In
their employ is Manfred Powell (Iain Glen), who oozes the kind of charm that
only a villain can. In their way is Lara Croft, who is acting on written
instructions from her dead, beloved father, Lord Croft (Jon Voight, Jolie's
real-life dad), to stop them. This results in a showdown for the ages, with all
sorts of special effects and Matrix-inspired action. It's involving,
although not quite exhausting.
Even though Tomb Raider owes a debt to Raiders of the Lost Ark,
Lara is more like James Bond than Indiana Jones. She's cool and unflappable, has
all sort of neat gadgets, faces danger head-on, and even owns an Aston Martin.
There's never a thought that she might be killed; she's as invulnerable as
Superman when there's no Kryptonite around. The fact that she's a woman makes
her more intriguing, because female superheroes are in short supply. With the
exception of Sigourney Weaver in the Alien movies and Linda Hamilton in
the Terminator duo, the cinematic American action arena belongs to men.
Lara Croft would like to change that.
The film's director is Simon West, who initially balked when offered the
project because he was leery of the whole computer game concept. But the
screenplay, coupled with his own vision, convinced him that Tomb Raider
could break free of the confines of its humble beginnings. West's history behind
the camera isn't sterling (previous credits include the made-for-Bruckheimer Con Air, followed by The General's Daughter), but he
seems to be the right man for the job. Tomb Raider fans will be
salivating over what he has accomplished here. They alone almost guarantee that
the movie will be a success. If the film catches on with the general public -
and it's loud, wild, and free-wheeling enough that it has the potential to do so
- it could be a huge hit. Regardless of itss performance at the box office,
Tomb Raider is a great way to cure the summer blahs, provided, as always
with this kind of film, you short-circuit the thinking parts of your brain. |
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