The LionSnake Modeler

Here is the most recent version (1.7.10) of the LionSnake Modeler, fabled in story and song. This modeler is designed for creating posable subdivision surface models for use with the Persistence of Vision Ray Tracer, but you can also use it for editing Alias/Wavefront mesh files.

System Requirements

  • The program has been successfully run on Win98, WinME, Win2K, WinXP, and the 64-bit version of Vista.
  • Don't plan on it running on Win98 or WinME for much longer; it may, but I no longer test it on Win9x before releasing it (and haven't even tried to since 2004). And let's admit it, as operating systems go, Win9x is pretty lame, so why don't you just go upgrade?
  • The program has not been successfully run on Win95. This appears to be an OpenGL driver issue.
  • In fact, OpenGL drivers are a known issue with this program. If you notice that Windows suddenly stops painting your window title bars properly, you are probably suffering from a buggy OpenGL driver.
  • OpenGL 1.1 or better is required.
  • A 16-bit color screen is good enough. (Does anybody still have one of those?)

    Features

    Posable models The models can be built around a linked skeleton.
    UV-mapping You can create uv-mapped meshes.
    POV-Ray Export The models can be exported to an include file readable by the Persistence of Vision Ray Tracer. The files are designed to work with my Catmull-Clark Surface Subdivision Suite to produce smooth, organic shapes.
    OBJ file import and export You can import and export Alias/Wavefront OBJ files.
    OpenGL for rendering. I would have used DirectX, but Microsoft made DirectX more difficult to program than was necessary.

    Downloads

    lsm_1_7_10.zip (157989 bytes)

    Contains:

    lsm_1_7_10_source.zip (148487 bytes)

    Contains:

    If you make a custom compile, you will need to include your compiler's version of comctl.lib, glu32.lib, opengl32.lib, and shell32.lib when linking.

    Screen shot

    If you've been using LionSnake for a while, and feel you have reason to be proud of what you've accomplished, send me a link to a render and I'll try and see if I can whip up a gallery here. For now, here's a view of the sample model that now comes with the download:

    Release History


    Version 1.7.10, 22 April 2008

    Version 1.7.9, 2 Apr 2008

    Version 1.7.8, 28 Mar 2008

    Version 1.7.7, 17 Mar 2008

    Version 1.7.6, 17 Mar 2008

    Version 1.7.5, 9 Mar 2008

    Version 1.7.4, 1 Mar 2008

    Version 1.7.3, 29 Feb 2008

    Version 1.7.2, 28 Feb 2008

    Version 1.7.1, 27 Feb 2008

    Version 1.7, 25 Feb 2008

    Version 1.6.9, 20 November 2007

    Version 1.6.8, 19 November 2007

    Version 1.6.7, 24 February 2007

    Version 1.6.6, 17 February 2007

    Version 1.6.5, 22 January 2007

    Version 1.6.4, 6 January 2007

    Version 1.6.3, 5 January 2007

    Version 1.6, 22 December 2006

    Version 1.6, 6 December 2006

    Version 1.6, 4 November 2006

    Version 1.5b, 29 March 2006

    Version 1.5b, 28 March 2006

    Version 1.5a, 6 December 2005

    Version 1.5a, 27 November 2005

    Version 1.5a, 3 November 2005

    Version 1.5a, 14 July 2005

    Version 1.5, 28 February 2005

    Version 1.5, 13 December 2004

    Version 1.4, 7 December 2004

    Version 1.4, 29 November 2004

    Version 1.3f, 16 November 2004

    Version 1.3f, 11 November 2004

    Version 1.3e, 4 October 2004

    Version 1.3e, 20 September 2004

    Version 1.3e, 6 September 2004

    Version 1.3d, 26 August 2004

    Version 1.3d, 14 August 2004

    Version 1.3c, 11 August 2004

    Version 1.3b, 6 July 2004

    Version 1.3b, 5 July 2004

    Version 1.3b, 9 June 2004

    Version 1.3a, 8 June 2004

    Version 1.3, 3 June 2004

    Version 1.2, 30 May 2004

    Version 1.2, 28 May 2004

    23 April 2004

    22 April 2004

    Known Issues

  • If you find a bug, try to narrow down the conditions under which the bug occurs, and let me know what they are.
  • Those who are masochistic enough to attempt porting this to MacOS or Linux have noticed that while I have encapsulated some of the OS-specific portions of the code, there remains much to do on that score. This was originally a vanilla-C program, and I hadn't given any thought to porting it when starting the project, and the parts that are most OS-specific are the parts that were written first. I'm getting better ideas on portability now that I am brainstorming another app that will have maximum portability from the get-go.

    My To-Do List:

    More editing features Simple things, like splitting a face by drawing a line across it, and, where two edges meet at a vertex, to merge those edges.
    Improve the subdivision preview The current preview isn't terribly useful, I know...
    Gadgets that scale and rotate selected portions of the mesh Could be useful for some users
    Improve the rotation and scaling gadgets for Bones Yeah, they're lame now.
    Support more texture file types Right now only .bmp files are supported, and I know that I should definitely support .jpg and .png.
    A customizable UI Allow different color schemes, different hot keys, and so on.
    Scripting capability Allows users to extend the features
    Scene building, posing, and animation Will be part of version 2.0
    Morphs Helpful for animations

    Send all praise, adoration, job offers, bug reports, and tomorrow's winning lottery numbers to:

    evilsnack at hotmail dot com

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