Hello, and welcome to my programming/downloads page.
All the se programs are written in
Euphoria.
| GAMES | LIBRARIES | UTILITIES | OTHER... |
| Game | Description |
| LewisArtillery |
A classic style game in which you pick
your tank's angle and power and fire
various types of weapons at other tanks.
It's actually better than it sounds. This is a ZIP archive but the program inside is a free-standing executable. |
| The Lands of Karitaren Alpha Demo |
It's here at last! While this is still a
very early alpha demo it shows off
my tile engine and OOP libraries well. Source |
| CAR DEMO | A simple top down car driving game (very limited, just a demo) |
| BALENFAIRE | This is another game demo I started. (You need Euphoria to run this) I have since moved on to Project K which will use a similar concept: realtime RPG. |
| Stars of Conflict | This is a little arcade space-ship game demo. I'm currently working on an improved version of this. Perhaps along a langwars theme. |
| Library | Description |
| LAGui |
This is a simple GUI library
I wrote for Euphoria (Dos)
last updated: 7/22/99 |
| NeilGUI |
This is a GUI library using
Pete Eberlien's NEIL graphics lib
. last updated: 9/2/99 Now with Progress Bars (textboxes are still not editable) |
| LOOP lib | New!Version 2.1 A library for object oriented programming in Euphoria. Feb 20, 2001: Modified (easier) interface, garbage collection |
| Utility | Description |
| Decision Helper V.02d | A simple program designed to help you make decisions and set goals. This is the DOS version. |
| Decision Helper V1.0w | The first official windows version of Decision Helper |
| Grid Maker | A short little progy for drawing grids on bitmap files (*.bmp) |
| Program | Description |
| Fall and Sift | A screen-saver type program that drops images from the top of the screen and they fall and sift at the bottom. |
| GAMES | LIBRARIES | UTILITIES | OTHER... |
This page will grow as I write more programs
and libraries and upload them. Please be
patient, I've got a lot of cool ideas.
Now all I need is the time.