This is pretty much all the stuff I've come up with over the last few months (only a very few months) to suppliment the S. John Ross's simple yet elegant roleplaying game Risus.
Alternate Options - More optional rules for use with Risus. Including a super cheap dice mechanic and a jazzed up damage taking rule.
Faery: The Twilight Lands - A game about magic and fairies, the scarey kind, (mostly C:tD style). If anyone can think of a better title for this, and a better work more power to you.Schmendrickian Magic - Yet another magic system for use with Risus. Really you could probably adapt it for some other sorts of games with relative ease if such was desired. This system is intended to have powerful and unpredictable elements.
House Risus rules! - House rules for Risus games I might one day run again.