World Of Warcraft
- My main is Trex on Zangarmarsh Server (free transferred on 1/20/07 from Whisperwind, Terax name was already in use so renamed to Trex). I've played WoW since Open
Beta. I have both Collectors Edition of WoW. I was also in the TBC Closed Beta.
- This list should always be more current than the lists on the forums.
- My avatar
is the Dark Archon ("Darkness Overpowering...") from Starcraft: Brood War.
Key: [AI]=Argus Imperious, [A]=Abyss, [CK]=Crimson Knights, [ISCA]=ISCA Alliance, [KoK]=Knights of Kalimdor, [LM]=KoK Horde, [L]=AI Horde,
- -- Zangarmarsh *FREE SERVER TRANSFER from WW on 01/20/2007* --
- -- Whisperwind (to play with mom, sis, & ex-KoKers) --
- Alliance:
- Zephyre 18 Shaman M-Draenei (Jewel 60/Mine 91) 01/19/07 [ISCA] Armory
- Pyrophobia 1 Lock F-Gnome (Enchant 45/Tailor 37) 01/26/07 [ISCA] Armory
- Starpaw 1 Hunter F-Draenei (Leather 40/Skin 57) 01/25/07 [ISCA] Armory
- Horde:
- Optimal 25 Shamy M-Tauren (Mine 1/Smith 1) 10/5/05 [L] *DELETED 1/20/07*
- Bansidhe 16 Mage F-UDead (Ench 10/Tailor 75) 10/5/05 [LM] *DELETED 1/20/07*
- Bitterstar 5 Paly F-BE (Jewel 1/Mine 1) 1/17/07 [LM] *DELETED 1/20/07*
- -- Eldre' Thalas (to play with co-workers and play hordies) --
- Alliance:
- Horde:
- Luminol 20 Paly M-BE (Mine 75/Jewel 75) 1/18/07 Armory
- Shadowstix 22 Shaman M-Moo (Mine 75/Smith 75) 1/20/06 Armory
- Shadowtrax 20 Hunter F-Orc (Leather 75/Skin 75) 1/20/06 Armory
- Shadowsux 19 Warlock M-UD (Enchant 75/Tailor 75) 1/20/06 Armory
- -- Windrunner --
- Alliance:
- Horde:
- Telax 6 Mage M-Undead (Ench 1/Tailor 10) 7/27/05 Armory
- -- Boulderfist --
- Alliance:
- Horde:
- Laria 16 Mage F-Undead Arc/Fire Spec (Ench 16/Tailor 80) 2/26/05 Armory
- Vyre 11 Shamy M-Tauren (Smith 1/Mine 1) 4/5/05 Armory
- -- Runetotem --
- Alliance:
- Demonatryx 6 Warlock F-Human Fire/Ruin Spec (Ench 1/Tailor 1) 10/5/05 Armory
- Horde:
- Guild Links:
Argus Imperious (AI) Official Guild Website
ISCA Alliance
Crimson Knights (KoK merged 10/17/06, left 1/20/07, most went to ISCA in 4/08)
Knights Of Kalimdor (KoK) Official Guild Website (my alt ex-guild, left 1/20/07)
Abyss (sis old guild)
Order Of Eternity Official Guild Website (sis ex-guild)
- Blizzard/Warcraft Links:
http://www.blizzard.com
http://www.worldofwarcraft.com/
http://www.worldofwarcraft.com/calendar/
http://www.worldofwarcraft.com/serverstatus/
http://forums.worldofwarcraft.com/
- Reference Links:
http://www.thottbot.com
http://www.thottbot.com/index.cgi?f=p&guild=Argus%20Imperious
http://www.thottbot.com/index.cgi?f=p&guild=Knights%20Of%20Kalimdor
http://wow.allakhazam.com
http://wow.allakhazam.com/db/itemset.html << ITEM SETS
http://www.worldofwar.net
http://www.worldofwar.net/cartography/
http://www.wowwiki.com/Main_Page
- Guide Links:
http://www.wow-pro.com/node/599 (Jame's Alliance Leveling Guide)
http://www.wow-loot.com/index.php (Kaliban's Class Loot Lists)
- Hunter Links:
http://www.goodintentionsguild.info/hunters.html
http://petopia.brashendeavors.net/
http://www.tkasomething.com/lazyfaq.php (Lazy Hunter Macros)
- Name generators (for coming up with toon names for all your alts):
http://rinkworks.com/namegen/
http://www.ruf.rice.edu/~pound/
http://www.seventhsanctum.com/gens/index.html
- Mod Sites:
http://www.wowace.com/wiki/Main_Page (Ace)
http://www.curse-gaming.com/en/wow/ (Curse Gaming)
http://ui.worldofwar.net
- Mod Links (these are all mods I use/have used):
http://www.curse-gaming.com/en/wow/addons-4282-1-adapt-almostdefault-animated-portraits.html (Adapt)
http://www.curse-gaming.com/en/wow/addons-2850-1-alphamap-fans-update.html (AlphaMap - Fan's Update)
http://www.curse-gaming.com/en/wow/addons-5449-1-antagonist.html (Antagonist, ie. new HostelBar)
http://www.curse-gaming.com/en/wow/addons-4587-1-anzac-holdem.html (Anzac Holdem, WoW Poker)
http://www.curse-gaming.com/en/wow/addons-539-1-atlas.html (Atlas - instance maps)
http://www.curse-gaming.com/en/searchwow-102.html (BigWigs)
http://sourceforge.net/projects/wowcastparty/ (Cast Party) No longer use this, now use Clique.
http://www.curse-gaming.com/en/wow/addons-4524-1-chatmod.html (ChatMOD)
http://www.wowace.com/wiki/Clique (Clique, click-casting) Use this now instead of CastParty, works great for decursing!
http://www.ctmod.net/news.ct (CTMod/CTRaid)
http://www.curse-gaming.com/mod.php?addid=643 (Decursive)
http://www.curse-gaming.com/en/wow/addons-3828-1-natur-enemycastbar.html (Natur EnemyCastBar)
http://www.curse-gaming.com/en/wow/addons-3823-1-fearwarder.html (Fearwarder)
http://ui.worldofwar.net/ui.php?id=1122 (Friend & Ignore Share)
http://ui.worldofwar.net/ui.php?id=606 (Friend Notes)
http://www.wowace.com/files/ (FuBar Set, I use: AmmoFu, BagFu, ClockFu, DurabilityFu, GroupFu, GuildFu, HonorFu, ItemBonusesFu, KungFu, LocationFu, LogFu2, MoneyFu, NameToggleFu, PerformanceFu, RegenFu, TopScoreFu, VolumeFu, & FuTextures; Also don't forget Ace2 and FuBar itself)
http://www.curse-gaming.com/en/wow/addons-1592-1-guildeventmanager.html (GuildEventManager)
http://www.curse-gaming.com/en/wow/addons-4112-1-healing-estimator.html (Healing Estimator, mana conserve)
http://www.wowace.com/files/ (IceHUD)
http://www.curse-gaming.com/en/wow/addons-2045-1-itemrack.html (ItemRack)
http://www.curse-gaming.com/en/wow/addons-3488-1-klhthreatmeter.html (KLHThreatMeter)
http://www.curse-gaming.com/mod.php?addid=130 (Lootlink)
http://www.curse-gaming.com/en/wow/addons-1850-1-mobinfo2-includes-mobhealth.html (MobInfo-2)
http://www.revolvus.com/games/interface/necrosis/forum/ (original Necrosis, cancelled 6/6/2006)
http://www.curse-gaming.com/en/wow/addons-3089-1-necrosis-ldc.html (Necrosis LdC -Lomig)
http://www.curse-gaming.com/en/wow/addons-4516-1-cryolysis.html (Necrosis for Mages)
http://www.curse-gaming.com/en/wow/addons-3751-1-holyhope.html (Necrosis for Paladins)
http://www.curse-gaming.com/en/wow/addons-4920-1-serenity.html (Necrosis for Priests)
http://www.curse-gaming.com/en/wow/addons-3982-1-sacredbuff.html (SacredBuff, alternative to Serenity)
http://wow-en.curse-gaming.com/downloads/details/7097/sabella-2-0/ (Necrosis for Rogues)
http://wow-en.curse-gaming.com/downloads/details/5723/totemus/ (Necrosis for Shaman)
http://wow-en.curse-gaming.com/downloads/details/4542/venantes/ (Necrosis for Hunter)
http://www.curse-gaming.com/en/wow/addons-2795-1-nurfed-hud-amp-combatlog.html (Nurfed Hud & CombatLog)
http://www.curse-gaming.com/en/wow/addons-2821-1-quiz.html (Quiz)
http://wow-en.curse-gaming.com/downloads/details/2955/recipe-radar/ (Recipe Radar)
http://www.curse-gaming.com/en/wow/addons-4633-1-rolltracker.html (RollTracker)
http://www.curse-gaming.com/en/wow/addons-222-1-scrollingcombattext.html (SCT)
http://www.curse-gaming.com/en/wow/addons-3906-1-shamanaid.html (ShamanAid)
http://www.curse-gaming.com/en/wow/addons-3031-1-theorycraft.html (TheoryCraft)
http://www.curse-gaming.com/mod.php?addid=860 (Titan Panel)
http://ui.worldofwar.net/ui.php?id=2215 (TitanSummoner - Warlock pets/summons/mounts/stones)
http://ui.worldofwar.net/ (TitanPortMenu - Mage ports/portals/stones)
http://ui.worldofwar.net/ (TitanAspect - Hunter aspects menu)
http://ui.worldofwar.net/ (TitanTracker - Hunter tracking menu)
- Humor/Info/News Links:
http://www.penny-arcade.com/comic/2006/10/17 (Penny Arcade - my fav webcomic)
http://pc.gamespy.com/articles/578/578734p1.html (GameSpy Flintlocke)
http://www.savvy.nl/blog/download/ (TeamSpeex Max OS X)
http://wowvault.ign.com
http://wowvault.ign.com/View.php?view=Talents.View
http://www.ultimategamers.com/worldofwarcraft/beta/betanews.html
http://wow.stratics.com
http://www.warcraftcentral.com
http://wow.warcry.com
http://wow.ogaming.com
- L33T GEAR:
(Please check Allakhazam for matts needed!)
Made by Tribal Leather workers:
Hide of the Wild -
http://wow.allakhazam.com/db/item.html?witem=18510
- ---Info on Onyxia Quest Line to get your key!---
- Starts with:
#1 DragonKin Menace; #2,3,4,5,6,7, The True Masters;
#8 Marshal Windsor; #9 Abandoned Hope link
- Re-starts via random drop in BRD:
#1 A Crumpled Up Note --> #2 A Shred of Hope link
- Fun part:
#1 Jail Break! -> #2 Stormwind Rendezvous link
- Finally:
#1 The Great Masquerade -> #2 The Dragon's Eye -> #3 Drakefire Amulet link
- ---Burning Crusade---
- Karazhan Key quest line:
link
- Here's a list of where I found various levels of the respective support skills at. I'll add specific tradeskils such as goblin/gnomish engineering and the blacksmith/leather specializations when I get that info.
- To get Artisan level, generally requires level 35 or greater.
- Cooking:
- 150+ *EXPERT* Cookbook (at 125+) purchased from Book vendor Shandrina, Silverwind Refuge, Ashenvale. (Horde is Wulan, Shadowprey Village, Desolace)
- 225+ *ARTISAN* Cooking learned from butcher in Inn at Gadgetzan via quest.
- First Aid:
- 1-150 & Silk Bandage learned from IF Physician East of Great Forge via purchase and various other First Aid vendors in capital cities.
- 150+ *EXPERT* (at 125+) learned from vendor Deneb Walker in Stromgarde Keep in Arathi Highlands accross the bridge on the East side under the trelis via Book purchase. (Horde is Dustwallow Marsh)
- 180+ Heavy Silk Bandage Book from Stromgarde.
- 210+ Mageweave Bandage from Stromgarde.
- 225+ *PHYSICIAN* via Dr. Gustaf VanHowzen in Foothold Citadel in Theramore via trauma bandage quest.
- 240+ Heavy Mageweave bandage, Theramore.
- 260+ Runecloth bandage same, Theramore.
- 290+ Heavy Runecloth bandage, Theramore. (Horde in Hammerfall in Arathi by Dr. Gregory Victor, Forsaken Trauma Surgeon)
- Fishing:
- Blump Family Fishing Pole via quest in Auberdine, Darkshore from quest giver Gubber Blump.
- 150+ *EXPERT* (at 125+) taugh via Book sold by Old Man Heming, Booty Bay, Stranglethorn Vale.
- 225+ *ARTISAN* Learned from Nat Pagel due West of Theramore docks via multi-zone travel and fishing quest to Desolace, Tanaris, & Feralas.
- There is also a Big Iron Fishing Pole +20 fishing, that drops in SW Desolace.
- Enchant for gloves +2 fishing,
link
- Leatherworking:
- Tribal 225+ Alliance starts with Pratt McGrubben in Feathermoon Stronghold in Feralas. You have to complete his Wild Leather quests before Caryssia Moonhunter the Leatherworker Trainer at East Feralas flight point. Horde Tribal Leather Trainer is across the river from Grom'gol base in Stranglethorn Vale.
- Elemental 225+ Alliance unknown. Horde unknown.
- Dragonscale 225+ Alliance unknown. Horde unknown.
- Engineering:
- Gnomish 225+ Alliance starts with Tinkmaster Oversparak in Tinker Town, Ironforge. Horde unknown.
- Goblin 225+ Alliance unknown. Horde unknown.
- Blacksmithing:
- Armorsmith 225+ Alliance unknown. Horde unknown.
- Hammersmith 225+ Alliance unknown. Horde unknown.
- Swordsmith 225+ Alliance unknown. Horde unknown.
- Tailoring:
- 225+ Alliance Master is Timothy Worthington in Theramore in Dustwallow Marsh. Horde unknown.
- Enchanting:
- 225+ Master Trainer for Alliance and Horde is Annora in instance Uldaman in Badlands.
- Jewelcrafting:
- 225+ Alliance unknown. Horde unknown.
Coming soon... Here is where I'll post my MacBot addon when I get it done.
Here are just some of my macros. Please feel free to post your own on the respective forums and I'll add them to my list, or suggest
improvements. Other than the Healing macro and class specific such as Druid's
Hibernate spell, I try to keep my macros universal so that they can be used for all classes.
Pros:
- can save valuable keystrokes in instances
- can save valuable mana for killing runners
- can prevent wipes by warning of adds or low mana
- can handle targeting for pets and control pet attacks easier
- can swap out items from inventory such as go from 1H sword w/Shield to 2H
sword or axe
- one click heals without losing your target
Cons:
- 255 character limit
- one spell cast per macro
- no /wait x secs ability unless you have Cosmos installed, cannot be used to
cast spells
I generally have my informational messages goto the local chat or SAY and not to
the /p (Party channel) this provides hi contrast in an instance so it doesn't
get lost in the chatter. It is also handy because it is local only and can be
used outside of a party. You can change the /s to /p if you like. The %t is a
placeholder and will fill in with the enemies name (ex. Hibernating >> Large
Grizzly Bear in 3 secs"). Please note that CastSpellByName and /cast are
fundamentally the same except that you cannot use a /cast within a /script, you
must use the CastSpellByName instead. Fyi, UnitHealth & UnitHealthMax both
return HP(Health Points). Example my druid has 1800 hp, if I have taken one
point of damage then UnitHealth("Terax") would return 1799 and
UnitHealthMax("Terax") would return 1800, 1800-1799=1 (which is what I set 'd'
to in the Heal v2 below.
The following are pulling and assisting macros. These you could hard code in the
master assist or just hit F2-F5 then click your assist button.
GENERAL
MACRO WORKAREA
This is a workarea to build your own macros then copy paste into WoW. It counts the number of characters for you, does soft-wrapping, retains carriage returns, and in general simulates the behavior of the Macro editor in WoW. This will allow you to alt-tab (Cmd-tab on Mac) out and work on the macro instead of trying to do it in-game. Once completed, it should be a simple matter of highlighting all of your macro and then copy-paste it into the WoW macro editor. None of the other macro text boxes have the counting or research feature.
Note: this is a scratch area, if you refresh the web page your work will be GONE!
BOSS INFO
This is designed to allow the most info to be sent in one macro.
In this case if your targetting Razorgore in BWL it puts out one set of text, otherwise it assumes your doing Baron Geddon or Shazzrah in MC and puts out text for that.
ATTACK (*NEW* WoW 2.0 01/15/07)
Combined ASSIST/PULL
(Tested and works great with lock and hunt pets -netnutz 12/14/06)
(ex. Terax says "Attacking >> Vampire Bat")
HALT (*NEW* WoW 2.0 01/15/07)
Stops all attacks, drops freezing trap if Hunter has target (Note: may have to add new pet classes as new ones are added, I tried to be complete).
SHOOT (*NEW* WoW 2.0 12/14/06)
Combined Shoot Wand/Gun/Bow/Crossbow/Thrown
CC (Crowd Control messages)
RAID TARGETS
Key: 1=yellow star, 2=orange circle, 3=purple diamond, 4=green triangle, 5=silver moon, 6=blue square, 7=red x, & 8=white skull.
Priest Example below is set to 4=green triangle.
Druid Example below is set to 5=silver moon.
MASTER ASSIST
Yes this script actually works, just replace "say" with "party" or "raid" and change the format as you please.
This script is simply used as a Master Assist to assign the next mob to be taken down.
Example Output for this script is:
Target Change, ASSIST on >> Helyx 42 Hunter 100%hp 2385/2385mp
MASTER ASSIST
Yes this script actually works, just replace "say" with "party" or "raid" and change the format as you please.
This script is simply used as a Master Assist to assign the next mob to be taken down.
Example Output for this script is:
Target Change, ASSIST on >> Helyx 42 Hunter 100%hp 2385/2385mp
MA/Assist/Target ALL-IN-ONE (*NEW* WoW 2.0 12/14/06)
This is like MA script above but will assist a friendly if so then you aren't MA. Otherwise if you have a hostile targeted, sends out the MA notice, otherwise if no target then tries to target based on name.
Example Output for this script is:
Target Change, ASSIST on >> Helyx <<
MA/Assist/Target ALL-IN-ONE W/My MacBot Addon (*COMING SOON* WoW 2.0 12/14/06)
This is like MA script above but will assist a friendly if so then you aren't MA. Otherwise if you have a hostile targeted, sends out the MA notice, otherwise if no target then tries to target based on name.
Example Output for this script is:
Target Change, ASSIST on >> Helyx 42 Hunter 100%hp 2385/2385mp
OOM
(ex. Terax says "Thadeious I'm Out of Mana!", voice "My mana is low!")
HELP
(ex. Terax says "<< Thadeious I'm under attack!", voice "Heal Me!")
HI
(ex. Terax says "Hi Sprite!", Terax waves at Sprite, voice "Greetings")
THX
(ex. Terax says "Thank you Croe!", Terax bows at Croe, voice "Thank you")
FOL
(ex. Terax says "Following >> Croe", voice "Choo choo, chugga chugga...")
Bag Layouts for PickupContainerItem & UseContainerItem and other container scripts:
[4][3][2][1][0] 0=backpack, 16=bottom right corner slot
Each bag slot is numbered left-right top-bottom as follows:
[01][02][03][04]
[05][06][07][08]
[09][10][11][12]
[13][14][15][16]
The Inventory slots for UseInventoryItem and other weapon/trinket swapout scripts:
0 = ammo
1 = head
2 = neck
3 = shoulder
4 = shirt
5 = chest
6 = belt
7 = legs
8 = feet
9 = wrist
10 = gloves
11 = finger 1
12 = finger 2
13 = trinket 1
14 = trinket 2
15 = back
16 = main hand
17 = off hand
18 = ranged
19 = tabard
(see wowwiki here for more info)
DRUID
New Feral & xForm Macros to get around 2.3 macro changes for autoUnshift.
xForm (Feral, *NEW* WoW 2.3, updated 11/30/07)):
FERAL (*NEW* WoW 2.3 updated 11/30/07)
Cancel Shapeshift Form (*OLD* WoW 2.0 12/14/06)
(ie. puts you back into NE/Tauren form from any feral/oomkin form)There are three here one for Moonkin, Feral, Restore specs and I am guessing at Flight form at this point.
xForm (Feral):
xForm (Balance):
xForm (Restore):
HIBERNATE
(ex. Terax says "Hibernating >> Vampire Bat", casts Hibernate spell)
FERAL (*OLD* WoW 2.0 12/14/06)
(ex. do prowl out of combat, Tigers Fury incombat, Feral Charge for bear)
Innervate (*NEW* WoW 2.0 12/14/06)
HUNTER
FEED (*NEW* WoW 2.0 07/14/07)
(Note: You can just highlight "3 1" and shift click on food (ex. "Roast Quail") to replace in the macro.)
Bag Layouts for PickupContainerItem & UseContainerItem and other container scripts:
[4][3][2][1][0] 0=backpack, 16=bottom right corner slot
Each bag slot is numbered left-right top-bottom as follows:
[01][02][03][04]
[05][06][07][08]
[09][10][11][12]
[13][14][15][16]
LEASH (*NEW WoW 2.0 12/14/06*)
This uses specific pet abilities for both lock & hunter.
VET (*NEW WoW 2.0 07/14/07*)
Either revives pet depending on if pet exists or not. Hold shift to call pet, otherwise mends pet if it exists. If pet has despawned on a failed rez, then target yourself to rez. Yes, this is convoluted, but its the simplest way to be able to rez your pet regardless of if your pets body exists or not, and still be able to call your pet and mend it all with the same button. Also, this macros tooltip changes just like the type of spell do to make it easier, just select '?' icon for the macro and the icon will change automatically.
ARM
Used for Neferion during class call to preven hunter ranged weapons from breaking.
FD/Freeze (new 11/01/06)
This macro simplifies dropping out of combat and setting up a trap. Press the hotkey repeatedly until desired result is achieved (remove Shadowmeld if your not a NE of course).
Melee (new 11/01/06)
This macro simplifies your melee skills all into one. Good thing about this macro is it will 'queue" Raptor Strike & Wing Clip for your next swing, and a cool side effect is both can cast at the same time if your in range.
Scattershot (new 11/01/06)
Just pushe once, makes pet stay and drops autoshot so you won't break SS and get pointed and laughed at.
MAGE
SHEEP
(ex. Terax says "Sheeping >> Syndicate Enforcer", casts Sheep spell)
PALADIN
PRIEST
ROGUE
STABBY
SHAMAN
WARLOCK
LEASH (*NEW WoW 2.0 12/14/06*)
This uses specific pet abilities for both lock & hunter.
FEAR
(ex. Terax says "Fearing >> Syndicate Enforcer", casts Fear spell)
WARRIOR
LAST STAND
SHIELD WALL
REVENGE/REND
OVERPOWER/REND
STANCE DANCES
Battle Stance/Mocking Blow:
Defensive Stance/Taunt:
Bezerker Stance/Intercept:
Bezerker Stance/Rage:
Macro Options from Cogwheels guide on WoW Macros forum as of 07/15/07:
What are macro options?
Macro options are a way to control actions based on various pieces of
information. To dive right into an example, the following macro will cast Renew
on a friendly target and Shadow Word: Pain on a hostile one.
/cast [help] Renew; [harm] Shadow Word: Pain
When you run this macro, the [help] condition is checked. This determines
whether your target is someone you can cast beneficial spells on. If the [help]
is true, it then casts Renew and the macro moves to the next line. Otherwise
(either you have no target, or you can't cast a helpful spell on your target),
it falls through to the next clause. Now it checks for the [harm] condition.
[harm] is just like [help] but for offensive spells. If true, it casts Shadow
Word: Pain. If it isn't true (no target or you can't harm your target) then it
does nothing because there are no more clauses.
Note: I could have left the [harm] check out and it would have functioned in
much the same way. However, if you have no target or your target can be neither
helped nor harmed, you would receive an error message or, depending on the
spell, the target selector cursor.
Commands which accept options
Only the "secure" commands respond to macro options. In fact, the secure
commands are the reason macro options were created in the first place. Insecure
commands like chatting, emotes, etc. can be scripted using the /run command.
Furthermore, Blizzard didn't want to confuse people who use semicolons in their
chat messages. If /say could use macro options, the following would always just
say "Hello":
/say Hello; I'm a n00b
The following is a list of all the secure commands currently available in WoW:
* startattack
* stopattack
* cast
* castrandom
* castsequence
* stopcasting
* cancelaura
* cancelform
* equip
* equipslot
* use
* userandom
* changeactionbar
* swapactionbar
* target
* targetenemy
* targetfriend
* targetparty
* targetraid
* cleartarget
* targetlasttarget
* assist
* focus
* clearfocus
* petattack
* petfollow
* petstay
* petpassive
* petdefensive
* petagressive
* petautocaston
* petautocastoff
* stopmacro
* click
* dismount
If you would like a way to use macro options for insecure commands, there are
addons that provide such capability. My addon, MacroTalk, adds a number of
/opt___ commands for each chat command and a generic /opt command that lets you
use options to choose other full (insecure) slash commands. I believe the newest
SuperMacro provides this functionality as well.
[target=unit]
In addition to condition checking, the macro option system provides us with a
way to set the target of various actions. For example, the following macro will
always use the bandages on the player regardless of what is targeted:
/use [target=player] Heavy Netherweave Bandage
Besides setting the target of the action itself, the [target=] assignment also
sets the unit that the conditionals are checked against. Since that probably
't make much sense, here's a macro that combines concepts from both of the
examples you've seen so far:
/cast [help] [target=targettarget, help] [target=player] Flash Heal
First it checks against [help]. If it's true, then it passes Flash Heal to
/cast. Otherwise it moves on to the next condition, [target=targettarget, help].
Now it checks for help again, but this time it's checking to see if your
target's target is friendly. If it is, then it will pass Flash Heal to /cast,
but this time it also tells /cast that it should be cast on your target's
target. If it still hasn't found a valid target yet, it'll move onto the next
condition, [target=player]. Since there are no actual conditions in there, it
will always be true, so Flash Heal is sent to /cast with you, the player, as the
target.
So far, I have used two unit IDs with the [target=] instruction: player &
targettarget. This is the way the WoW UI references players & NPCs. Other common
units include focus, target, and mouseover. Please visit
http://www.wowwiki.com/UnitId for a full list of unit IDs.
In addition to units, [target=] can also take player names as long as the player
is in your party/raid. This can be useful for situations like arenas where you
always know who you're going to be acting on. If you want to access a player's
target, you append as many '-target's as necessary (e.g.,
[target=Cogwheel-target]).
Syntax overview
There can be an awful lot of confusion around how macro options work, so I will
take this early opportunity to break down the general concepts behind them. I
will be providing some real-world examples using actual options. Don't worry too
much if you don't understand what they mean. All options will be covered in
detail later on.
General options syntax
All slash commands basically work the same way. You have a command, and a set of
parameters. The parameters depend on the command, and some commands don't take
any. Here are a few examples:
/cast Smite
\___/ \___/
| |
| parameters
|
command
/petattack
\________/ V
| |
| parameters (empty)
|
command
/castsequence reset=target Immolate, Corruption, Curse of Agony, Siphon Life
\___________/ \____________________________________________________________/
| |
command parameters
Macro options allow you to choose a set of parameters based on a number of
criteria. At the highest level, you have a set of criteria/parameter groups
separated by semicolons. The criteria consist of zero or more sets of
conditions. Each condition set is enclosed with square brackets. Here is an
illustration of this basic syntax.
/command [conditions] [more conditions] parameters; [conditions] parameters ...
As you saw in the basic examples above, the command is evaluated from left to
right. As soon as it finds a set of conditions that are true, it runs the
command with the corresponding parameters. If there are no conditions in a
clause, it will always be true. In fact, you can imagine a single spell /cast
command as a macro option with one clause that has no conditions.
Condition syntax
Each set of conditions is a simple comma-separated list. They can appear in any
order, though [target=] is always taken into account first, before any of the
conditionals. Think of the comma as an "and." A condition like [help, nodead,
target=focus] means "My focus is friendly AND not dead."
Conditions themselves, though, have a few building blocks. First off, as you
just saw with "nodead", you can put "no" in front of a condition to mean the
opposite. Notice that [nohelp] does not mean the same thing as [harm]. [harm]
and [help] both return true only if there is a target to begin with.
Furthermore, there are some targets that can neither be helped nor harmed
(unflagged players of the other faction, non-combat pets, escort quests, etc.).
Some conditions also take their own sets of parameters. For example, [stance] by
itself means "In any stance" (useful for every class with stances except
Warriors since Warriors are always in a stance). However, you can also specify
one or more particular stances to check. The set of parameters begins with a
colon (:) and each parameter is separated with a slash (/) that means "or."
Here's a generic illustration of the syntax of a single condition where
everything inside angle brackets (<>) is optional.
[condition<:parameter>>>]
Here's a simple example that uses Shield Bash in Defensive or Battle Stance, but
switches into Defensive Stance if you're in Berserker:
/cast [stance:1/2] Shield Bash; Defensive Stance
Note: "no" applies to the whole condition and all of its parameters. This means
that [nostance:1/2] would mean "anything but stances 1 or 2"
Empty parameters
One source of confusion comes in dealing with parameterless commands. A very
common error when writing macros is to add an extra semicolon to the end, but
this creates some unexpected bugs. Take the following macro:
/petattack [target=focus, harm];
To the uninitiated, that looks like it'll send your pet after your focus if it's
harmful, and do nothing otherwise. However, let's look at a breakdown of this
macro:
/petattack [target=focus, harm] ;
\________/ \__________________/ V V V
| | | | |
command options | | parameters (empty)
| |
| options (empty)
|
parameters (empty)
See that extra blank set of options & parameters? Remember that a blank set of
options always evaluates to true, so that second empty parameter gets passed to
/petattack if the first conditions are false.
[target=] vs. unit parameters
Some commands accept units directly as their parameters. For example, /target
party1 will target your first party member. The command /target [target=party1]
while a bit more verbose has the equivalent behavior. However, in most cases the
designers don't want us to be able to test conditions on one unit and then act
on another, so you must use one or the other. E.g., a macro like the following
will not work as expected:
/target [target=focus, dead] party1
WoW will ignore party1 because you set a unit with the [target=]. There are some
specific exceptions to this rule. A few commands have "key units." If you use
that unit in your [target=], WoW will allow you to specify another unit or will
use the default unit for the command if you don't specify one. That last bit
needs a concrete example:
/focus [target=focus, dead] [target=focus, noharm]
In this case, the key unit is focus. Since we are using [target=focus], WoW will
send "target" to the /focus command since the blank /focus command operates on
your target. Below is a list of all such commands, their key units, and their
default units if any. To reiterate for clarity, the Key Unit is a unit you can
use in [target=] that will allow you to send another unit to the command. The
Default Unit is the unit that will be sent to the command if you don't provide
one.
Command | Key Unit | Default Unit
-------------+-----------+-------------
/target | target |
/focus | focus | target
/startattack | target | target
/petattack | pettarget | target
Conditionals
Now you'll get to see the complete list of conditionals and what they mean. Each
conditional will be treated more thoroughly below.
Complete list
Below is the entire list of conditionals that are available to the macro system.
One of the goals in the 2.0 patch was to eliminate a lot of old "smart buttons"
that allowed people to essentially play the entire game spamming one key
repeatedly. However, many tasks people used macros to simplify were deemed OK
and given Blizzard's blessing via the macro options.
If you don't see a condition listed here, then there is no way to check for it
and take a combat-related action. These are essentially non-negotiable though
they may be augmented in the future.
* help - Can cast helpful spells on the target
* harm - Can cast harmful spells on the target
* exists - Target exists
* dead - Target is dead
* stance:0/1/2/.../n - In a stance
* stealth - Stealthed
* modifier:shift/ctrl/alt - Holding the given key
* button:1/.../5/ - Macro activated with the given mouse
button
* equipped:- - item type is equipped (item type can be an
inventory slot, item type, or item subtype)
* channeling: - Channeling the given spell
* actionbar:1/.../6 - Given action bar page is selected
* pet: - The given pet is out
* combat - In combat
* mounted - Self explanatory
* swimming - Self explanatory
* flying - Self explanatory
* flyable - In the Outland
* indoors - Self explanatory
* outdoors - Self explanatory
* party - Target is in your party
* raid - Target is in your raid/party
* group:party/raid - You are in the given type of group
help & harm
These two have been covered fairly thoroughly so far. I can't really think of
anything to add right now, but I will leave this section here for completeness.
exists
This determines whether the given unit exists. In other words, if you don't have
a target, [exists] will return false. If you have a focus, [target=focus,
exists] would be true. Note that in some cases [exists] is unnecessary. [help],
[harm], [dead], [party], & [raid] all imply [exists] if they're true.
dead
If you have a target and it's dead, this will be true. This condition has been
briefly mentioned above for an example.
stance:0/1/2/.../n
Stance is the generic term used for Warriors, Druids, Rogues, Priests
(Shadowform) and Shaman (Ghost Wolf). Stances are only applicable to situations
where certain abilities are only usable in specific forms. Because of this,
Paladin auras (dispite being on the shapeshift bar) and Hunter aspects are NOT
considered stances.
The simplest form of [stance], as mentioned previously, means that you are in
any stance whatsoever. It is equivalent to [stance:1/2/3/.../n] where n is the
number of stances you have. [stance:0] is equivalent to [nostance] so you can
use a conditional like [stance:0/3] to evaluate as true if you are either in
stance 3 or not in any stance.
The stances themselves are ordered the same way as they appear on your
shapeshift bar. So a Druid with Bear, Aquatic, Cat, & Travel forms would have
stances 1 through 4. Here is a simple chart to help you remember stance numbers
(thanks Neuro :P):
| Warrior | Druid | Priest | Rogue | Shaman
---------+-----------+---------+------------+---------+----------
Stance 1 | Battle | Bear | Shadowform | Stealth | Ghostwolf
Stance 2 | Defensive | Aquatic | | |
Stance 3 | Berserker | Cat | | |
Stance 4 | | Travel | | |
Stance 5 | | MK/ToL | | |
Stance 6 | | Flight | | |
Note: if a Druid misses a form, all the lower ones will be shifted upwards on
the chart.
Example:
/cancelform [nostance:0/1]
/cast [stance:1] Faerie Fire (Feral)(); [nostance] Faerie Fire
stealth
While the Rogues among you may find this redundant since [stance] behaves the
same way, [stealth] also applies to Night Elves' Shadowmeld, Mages'
Invisibility, etc.
modifier:shift/ctrl/alt
Modifier keys are a convenient way to save action bar space and make certain
decisions. Say you want an implied targeting macro but use one spell normally
and another spell when you're holding down a modifier key:
/cast [modifier, help] [modifier, target=targettarget, help] Flash Heal; [help]
[target=targettarget] Greater Heal
This macro will cast a helpful spell on either your target if it's friendly, or
your target's target otherwise. When you hold any modifier key, it will cast
Flash Heal. Otherwise it will cast Greater Heal.
Of course, you can specify particular modifier keys for more control a la
[modifier:shift/ctrl] which means "shift or control." If you want to specify
both, you need two modifier conditionals: [modifier:shift, modifier:ctrl].
Beware if you're using keybindings for your macros. If you bind A to a macro
with, say, [modifier:shift] and you have something else bound to SHIFT-A, the
SHIFT-A binding will take precedence and your macro will not run.
button:1/2/.../5/
Similar to [modifier], [button] allows your macro to respond differently based
on which mouse button is being used to activate the macro. Button numbers 1-5
correspond to left, right, middle, button 4, & button 5. If your macro is
activated by a keybinding, [button:1] will always be true. As an example, here
is the macro I use for mounting:
#show Swift Green Mechanostrider
/use [nobutton:2, flyable, nomounted] Ebon Gryphon; [nomounted] Swift Green
Mechanostrider
/dismount [noflying] [button:2]
Behavior when not mounted: left-clicking will pick Ebon Gryphon if it can be
used (flyable), otherwise it will use the Swift Green Mechanostrider.
Right-clicking will always pick the mechachicken.
Behavior when mounted: left-click will only dismount if not flying. Right-click
will always dismount.
The "virtual click" can usually be ignored, but if you use a bar mod it can be
useful. Action bars that respond to various state changes translate clicks to
virtual ones that determine which action to use. Because these virtual clicks
are addon-specific, I'm not going to go into any further detail here.
equipped:
-
[equipped] allows you to determine if a particular type of gear is equipped. The
item type can be an inventory slot name, an item type, or an item subtype. See
http://www.wowwiki.com/ItemType and
http://www.wowwiki.com/API_TYPE_InventorySlotName for lists of these types. Here
is the macro I use to pick Shield Bash or Pummel depending on what I've got
equipped:
#show [equipped:Shields] Shield Bash; Pummel
/cast [equipped:Shields,stance:1/2] Shield Bash; [equipped:Shields] Defensive
Stance; [stance:3] Pummel; Berserker Stance
The #show line is used to make it show either Shield Bash or Pummel. Without it,
it would show the stance spells as well, when applicable. Here's some pseudocode
that illustrates how the second line works:
if a shield is equipped and I'm in Battle or Defensive stance then
/cast Shield Bash
elseif a shield is equipped then
/cast Defensive Stance
elseif I'm in Berserker stance then
/cast Pummel
else
/cast Berserker Stance
Here's another macro that lets you cast Overpower with a bit more vigor:
/equip [noequipped:Two-Handed Axes] Honed Voidaxe
/cast [nostance:1] Battle Stance; [equipped:Two-Handed Axes] Overpower
channeling:
Normally, if you are channeling a spell and begin casting another spell, it will
cancel the channel. This option allows you to keep that from happening, and also
has a few other uses. For instance, maybe you do want to cancel one particular
spell but not another. [channeling] alone matches any spell and you can also
list an arbitrary number of spell names to check.
Note: channeling is NOT the same as casting. The [channeling] conditional only
applies to spells like Arcane Missiles, Drain Life, Mind Flay, etc. where after
the initial cast, the spell makes its effect over time.
actionbar:1/.../6
The default UI provides a number of action bar pages. These pages only affect
the lower left action bar that is visible by default. Luckily, you can make
macros that respond to different action bar pages and place them on the other
action bars. One example is for a hunter to emulate stances using their aspects:
/swapactionbar 1 2
/cast [actionbar:1] Aspect of the Hawk; Aspect of the Monkey
This macro will switch between action bars 1 and 2. When it switches to bar 1 it
casts Aspect of the Hawk, and when it goes to bar 2 it casts Aspect of the
Monkey.
pet:
Every class with a pet (including mind controlling Priests) will find this one
useful. It allows you to choose an action based on which pet you have out. You
can specify your pet's name or your pet's type (Voidwalker, Boar, Imp, Wolf,
etc.). [pet] by itself matches any pet. For example, a Mage can choose between
their elemental's Freeze spell or their own Frost Nova:
/cast [pet] Freeze; Frost Nova
combat
True if you are in combat.
mounted, swimming, flying, indoors & outdoors
These are all fairly self-explanatory. They all apply to you, the player.
flyable
As briefly mentioned above, [flyable] determines whether you are in the Outland
where you're allowed to use a flying mount.
party & raid
These return true if the target is in your party or raid, respectively.
group:party/raid
This lets you determine whether you are in the given group type. [group] is
equivalent to [group:party]. [group:raid] implies [group:party]. This can be
useful for buffing classes. For example:
/cast [group, nomodifier] Arcane Brilliance; [help] [target=player] Arcane
Intellect
If you're in a group it will normally cast Arcane Brilliance. If you're holding
a modifier key or you're solo, it will cast Arcane Intellect on a friendly
target or yourself.
Changes for WoW 2.0 macros/scripts from WoW Macros forums 12/14/06:
Neuro's Macro Guide for WoW 2.0
(Author's Note: WoW 2.0 is still in Beta, and as such, these options can change
at any time.)
In WoW 2.0, macros and addons will drastically change. Recently, Slouken
announced an exciting new addition to the functionality of macros in WoW 2.0,
a set of conditional options for the /cast, /use, /target, /focus, /assist,
/stopmacro, /cancelaura, /userandom, /castrandom, and /castsequence slash
commands. This post is intended to be a "How-To" guide on using them.
NOTE: While most of the examples given are done using '/cast', these options are
available to all the slash commands listed above.
Understand that most current macros will be obsolete in 2.0. Just about anything
using CastSpellByName() or TargetUnit() will be non-functional in combat. In
addition, most 'dumb logic' macros will not work either. However, you can now
replicate the functionality of many popular macros with these new Macro Options.
Currently, using '/cast' is very simple. The command format is '/cast
' (which casts the highest rank of the listed spell), or '/cast
(Rank <#>)'. Some examples:
/cast Greater Heal
/cast Arcane Intellect(Rank 3)
In the new system, this format still works just the same, however you can now
add options to give more flexibility to your /cast statements. The new command
format for '/cast' is: '/cast [] ; [] ; []
; ...
The way a macro works now is like this: The first set of options is checked. If
they are true, then the first spell is cast. If they are false, the next set of
options is evaluated, and if true, the next spell is cast, and so on. However,
you must keep in mind that only one spell will be cast. As soon as a set of
options evaluates to true, the game will cast the corresponding spell, and that
line of the macro will be done.
The current options available to players are:
# help - Evaluates 'true' if target is friendly
# harm - Evaluates 'true' if target is hostile
# combat - Evaluates 'true' if you are in combat.
# stance or stance:# - Evaluates 'true' if you are in a stance, or are in a
particular stance (see below)
# stealth - Evaluates 'true' if you are stealthed.
# modifier or modifier:shift|ctrl|alt - Evaluates 'true' if the selected key is
held down when the command is executed.
# equipped:- - Evaluates 'true' if item is equipped. Item can be any valid
inventory slot, item class or item subclass.
# target= - Special option. It changes the target from the default of
"target" to any valid unitid. (see below)
# actionbar: - Evaluates 'true' if the current actionbar is the same as
the listed one.
NEW OPTIONS:
# pet: - Evaluates 'true' if the pet exists. Takes pet type (Owl, Bear,
Imp) or pet name (Fluffy, MrBigglesworth). With no modifier (i.e. just [pet]) it
evaluates 'true' if ANY pet exists.
# mounted, swimming, flying - Evaluates 'true' if you are mounted, swimming, or
flying, respectively.
# indoors, outdoors - Evaluates 'true' if you are indoors or outdoors,
respectively.
# button:<#> - Evaluates 'true' if the selected button was used to 'click' the
spell, defaults to 1 (see below).
# channeling: - Evaluates true if you are channeling the spell listed.
With no spell listed, it evaluates true if any spell is being channeled.
# exists and dead - Evaluates true if your target is dead, or actually exists.
New Macro Command
---------------------------
/castsequence - Casts a predetermines set of spells in sequence (See Below)
# show - Shows macro feedback for the listed spell
Some additional tricks you can do with the options:
You can add 'no' to the beginning of any option (except target) to invert it,
i.e. 'nocombat' will only work if you are NOT in combat.
Seperating options with a comma ',' will act like an 'and' statement; if both
options are true, it executes.
Seperating options with a slash '/' will act like an 'or' statement; if either
option is true, it executes.
Selecting the '?' Icon in the Macro Editor will force the macro to present the
icon of the current spell
that spell feedback is being given for.
Examples & Stances
Here are some examples to help:
/cast Greater Heal
Very simple macro which casts Greater Heal on your target.
/cast [help] Greater Heal
One option added. Will cast Greater Heal IF the target is friendly.
/cast [help] Greater Heal; Smite
Second spell added. Since it has no option added to it, it will be cast any time
the first option fails.
/cast [help, combat] Flash Heal; [help, nocombat] Greater Heal; Smite
This macro will cast Flash Heal on a friendly target if you (not the target) are
in combat. If you are not in combat and the target is friendly, it will cast
Greater Heal. If neither of these is true (i.e. the target is not friendly) it
will cast Smite.
/cast [help] Greater Heal; [harm, combat]
|